a) What kind of game is it?
Capucine is a third person exploration/adventure game formulated as a tale. The main character, Capucine, must reanimate the surroundings. Nevertheless, the player must be careful not to create shadow enemies.
b) Where does it take place?
The game takes place in a fantasy world where everything is dead. The sky, covered with shadows, immerses the world in a slight darkness, like on a full moon night.
c) Who is the main character we play?
The main character is an eight-year-old little girl. This child, called Capucine, can cast a beam of light from her right hand. In her left hand she holds a capucine flower (the French name for Nasturtium).
d) What is the main aim?
The aim is to cross the dead world to reanimate it thanks to the child’s power. The player must explore the surroundings, solve riddles and fight enemies.
e) What makes Capucine different from other games?
Contrary to most of the current market games, Capucine offers the player to give life rather than take it. Based on a simple gameplay focused on the multiple uses of the heroine’s ray of light, the game also uses a dynamic enemy creation system: shadows generated by the light beam are the enemies. Consequently, the way to play induces the frequency of the fights: if he doesn’t pay attention, the player may put the main character in danger.
f) What is the public?
The main target is a mixed public of young adults and adults:
- Attuned to tales and fantastic stories.
- Looking for a calm gaming experience.
- With no time to be involved in a long game with complex gameplay.
g) Why is Capucine developed on Nintendo Wii?
The Nintendo Wii is different from other consoles on two aspects: the first one is the public, and the second one is the game pad.
First, on the one hand, the Nintendo Wii targets a wide mixed public such as people used to video games but bored with classic games, and on the other hand, new players attracted by video games but disturbed by their complexity and their time-consuming aspect.
Secondly, the Wiimote, the pad of the Nintendo Wii, enables a new gaming approach. The interface is based on body movement allowing a simpler handling by reducing the numbers of keys: it provides a natural way to aim and a better immersion feeling to the player.